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 Universal Force Powers

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Bob

Bob


Posts : 42
Join date : 2013-10-01

Universal Force Powers Empty
PostSubject: Universal Force Powers   Universal Force Powers I_icon_minitimeFri Oct 04 2013, 23:16

Level 1: Jedi Initiate or Sith Acolyte

Stun Droid: (*) This power causes a small short-circuiting that directs power through the droids processors disabling them for a handful of seconds.

Force Pull: (*) Allows the user to pull objects from a distance towards themselves. More advanced users can pull larger objects from greater distance.
Prerequisite: Telekinesis

Force Push: (*) This power allowed the user to push objects away from themselves. More advanced users can push larger objects to a greater distance.
Prerequisite: Telekinesis

Precognition: (*) found in nearly all Force Sensitives it allowed the user to seemingly sense changes in the environment around them. For many this power was subconscious and always active.

Battle Precognition: (*) A more advanced form of Precognition. It allowed the user to essentially sense their opponent’s next movement during battle.
Prerequisite: Precognition

Telekinesis: (*) A power that was natural for most Force sensitives. It allowed the user to pick up an item through the Force and move it as they saw fit. Stronger users could pick up larger objects from longer distances and hold them suspended for longer durations.


Level 2: Jedi Padawan or Sith Apprentice

Breath Control: (**) Allows the user to optimize the bodies use of oxygen. Thus when they held their breath the body could be sustained for long periods of time without breathing. The duration could be from a few minutes to a few hours. Some practitioners have been rumored to use the power to hold the breath for days

Disable Droid: (**) Allows the user to temporarily disable a droid, or droids in close proximity, by using the Force to cause short-circuiting. While the droid does sustain a small amount of damage from this power it will regain functionality after anywhere from a few seconds to nearly a minute. The damage is usually minor and easily fixed.
Prerequisite: Stun Droid

Mind Trick: (**) Also known as Force Persuasion. Mind trick is a power that allows the user to subtly change the targets thought process through audible suggestion. It should be noted that individuals of strong will can be resistant to this power, the same can be said of some species.
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Force Illusion: (**) The user would project an image directly into the mind of a target. Because it was shown directly in the targets mind all of the senses would believe the illusion as well, from hearing to smell.
Prerequisite: Mind Trick

Force Jump: (**) Allows the user to use the Force to propel themselves in the desired direction, thus greatly extending the usual distance of a jump or leap.
Prerequisite: Precognition

Force Throw: (**) Essentially a slightly more powerful version of Force Push. However it was a more controlled. Allowing the user more direction over where the thrown object went.
Prerequisite: Telekinesis, Force Push

Force Speed: (**) Allows the user to push their body’s dexterity to its limits moving faster than would ordinarily be possible. With more training stronger users can enhance their speed to the point that their movements are mere blurs.
Prerequisite: Precognition

Tapas: (**) A simple power that allowed the user to use the Force to remain warm in a cold environment.


Level 3: Jedi Knight or Sith Warrior

Comprehend Speech: (***) Allows the user to comprehend any language spoken by a sentient being. It does not, however, mean that the user is able to speak the language. They simply understand the general meaning of what is said.

Destroy Droid: (***) A more powerful version of Disable Droid, this power causes massive, but not irreparable, damage to a droid. It may still be able to still function after the attack, but only just. In most cases, the droid must be repaired before it’s able to function again, if at all. In some instances, the droid is completely destroyed and it is simply easier to scrap it.
Prerequisite: Stun Droid, Disable Droid

Force Bellow: (***) A force power in which the user could amplify their voice to tremendous proportions. Ithorian Jedi were known to cause massive damage to their surrounding environment with the power.

Force Comprehension: (***) The ability to absorb massive amounts of information very rapidly by speeding up the user’s neural processes. The user must comprehend at least a basic knowledge of the topic their wishing to learn. It was also known to cause strong emotions so many Jedi avoided it.

Force Confusion: (***) A more advanced use of mind trick usually used in combat. This power can cause a weak minded target to become confused as to who they are and are not fighting, possibly causing them to fight for the user.
Prerequisite: Mind Trick

Force Projection: (***) A variation of Force Illusion that allowed the user to create an inanimate apparition of the user.
Prerequisite: Force Illusion

Force Sight: (***) Allows a user to use the Force to sense, and see through their minds eye, areas through physical boundaries. More advanced users can gather a more detailed picture of an area.

Force Wave: (***) A powerful form of Force Push, though less directed in the fact it affects a 360 degree area around the user. More powerful users can affect a larger area and push things farther.
Prerequisite: Telekinesis, Force Push

Saber Throw: (***) Allows the user to throw a Lightsaber and physically guide it through the Force. Often the user would through it at an enemy and then guide it back to their hand/s.
Prerequisite: Telekinesis


Level 4: Jedi Master or Sith Master

Art of the Small: (****) A Power in which by narrowing their focus a user can essentially shrink their presence in the Force to a microscopic Size.

Battle Meditation: (****) Allowed the user to instill a greater moral in their allies while diminishing the will of their enemy. If used correctly it could turn the tide of an entire battle. It was a rare power and was an extremely difficult to master. Very few Force sensitives were capable of using it proficiently.
Prerequisite: Mind Trick, Force Comprehension

Force Meld: (****) Similar to battle meditation, it allowed Force sensitives to link their minds in an attempt to improve the coordination with allies. It was primarily used by Jedi as the linking of mines could leave one open to attack from those they were linked with.
Prerequisite: Battle meditation

Force Body: (****) Allowed the user to fuel their Force Powers not only with the Force but with the energy of their own body. If used excessively it could cause unconsciousness or even death. Many Sith avoid this power because it weakens them, and can leave them open to attacks from their peers.

Force Deflection: (****) Allowed the user to ward off blaster fire by forming a wall of Force to push the blaster bolt off in a new direction. Due to its nature it was extremely hard to aim the redirected bolt.

Force Suppression: (****) This allowed the user to attack the will of the target and thus cancel out most minor Force Powers.

Force Whirlwind: (****) The user alters the currents of air in an area turning it into a swirling maelstrom. More advanced users can affect a larger area with more violent winds.
Prerequisite: Telekinesis, Force Push, Force Pull, Force Wave

Levitation: (****) This power allowed the user to suspend themselves or otherwise cause their body to hover above the ground. Stronger users could hover both higher and longer.
Prerequisite: Telekinesis

Force Weapon: (****) Allowed the user to imbue an unpowered weapon with the Force for a BRIEF period of time. The energy channeled into the weapon would cause the weapon to do more damage than ordinarily possible. It also gave the weapon the ability to block Lightsabers.

Psychometry: (****) Allowed the user to touch an inanimate object and seemingly see fleeting images of its past as if they were there at the time of the event. However, this was made much more difficult if the object had used by several different individuals. One in every one hundred Kiffar were born with this power, and even then it was still an extremely rare ability. In other races the power is extremely rare.

Telekinetic Lightsaber Combat: (****) A power similar to Saber Throw. This focused more on sustained levitation of multiple sabers as opposed to throwing them. Most often they would be used for defense more than offence. It takes an extreme amount of focus and concentration to use this power and thus it was rare to see proficient users.
Prerequisite: Telekinesis, Saber Throw.


Level 5: Jedi Paragon or Sith Lord

Dopplegänger: (*****) The user could create a perfect illusion of him/herself through the Force. The user could perceive all of the illusions senses, and those interacting with it the illusion seemed perfectly real. The user could also use telekinesis to cause the illusion to move objects, further helping the illusion. The illusion could be sensed by also by droid audio and video sensors. The illusion would fade if the user were injured.
Prerequisite: Mind Trick, Force Confusion, Force Illusion, Force Projection, Telekinesis

Force Breach: (*****) Allowed the user to disrupt their targets thought process to a point that any active Force Powers activated or in the process of begin activated instantly stop.
Prerequisite: Force Suppression

Force Repulse: (*****) An extremely powerful version of Force Push and Force Wave. It not only affects a 360 degree area around the user, it basically explodes outward like a sphere of destruction sending everything around the user flying back in all directions. Some users have even been able to form craters in the ground beneath their feet.
Prerequisite: Telekinesis, Force Push, Force Wave
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