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 Light Side Powers

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The Force
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The Force


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Join date : 2012-09-20

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PostSubject: Light Side Powers   Light Side Powers I_icon_minitimeSat Oct 05 2013, 18:29

Level 2: Jedi Padawan

Battlemind: (**) A power wherein the user’s morale and fighting spirit was augmented through sheer focus.

Droid Disable: (**) A simple Force power that allowed a user to short-circuit a droid rather than destroy it.

Force Blinding: (**) Upon use of this technique a blinding flash of light emanated from a user’s hand, overloading the vision of and temporarily blinding those nearby.

Force healing: (**) Allowed the user to call upon the Force to accelerate the healing process and rapidly heal wounds. It is believed that those of the Dark Side found it difficult to use this power thought it’s never been proven. Many simply believe they prefer a means of healing their wounds that causes pain to others.

Plant Surge: (**) Allowed the user to imbue some of their own energy into plants controlling their rate and style of growth. More offensive uses of the power could cause rapid growth and shaping plants to ensnare enemies. This power was rare amongst most Force sensitives in the galaxy and even rarer amongst practitioners of the dark side as it required channeling some of their own energy into the targeted plants. However, many Force sensitive Ithorians were known to have this power.


Level 3: Jedi Knight

Alter Damage: (***) Allowed a Jedi to use the Force to adjust the lethality of a Lightsaber, effectively turning a lethal strike into an incapacitating clout.

Force Orb: (***) Used primarily underwater, this power enabled to user to create a ball of air which could be thrown at an enemy. It could be used on land in the opposite, the user would create a ball of water by drawing moisture from the environment.

Force Armor: (***) Allowed the user to employ the Force to create a defensive aura around themselves that. The aura had the ability to lessen the effects of some Force powers as well as stop some lesser powers all together. It was primarily used against offensive powers.

Force Bubble: (***) This created a Shimmering blue globe of energy around the user that could provide protection from all manner of attacks both of energy and physical. The user could also employ the Bubble around their enemy causing his attacks to rebound inside the Bubble.

Force Valor: (***) Similar to Battle Meditation, this power allowed the user to increase the resolve, accuracy, strength, and speed of oneself as well as a small party of allies. Stronger Force users can affect themselves and others to a much greater capacity.

Malacia: (***) This power induced a powerful dizziness and nausea within the intended target. The power usually left the target completely incapacitated, but did no actual harm to the Body.
Prerequisite: Mind Trick

Stasis: (***) Allowed the user to temporarily deaden the senses and perceptions of a target, effectively putting them in a catatonic state. With more power and concentration more targets can be locked in stasis. However those with strong willpower are sometimes not affected or they find it easier to break loose from stasis.


Level 4: Jedi Master

Alter Environment: (****) this complex power involved various techniques of manipulating the natural environment around the user. Fog, strong winds, and even rain were some events that could be caused by this power.

Beast Control: (****) This power would allow the user to calm an animal. Once calm the animal could be ridden, or follow some simple telepathic commands, or simply remain calm.

Combustion: (****) Was the allowed the user to make an object explode by sheer force of will. This often left the object completely destroyed.

Crucitorn: (****) This was a Jedi technique used for transcending physical pain beyond any normal threshold.

Force Absorb: (****) Allows the user to absorb the energy from offensive spells such as Force Lightning and Force Push. The user could use this energy to strengthen their connection to the Force or in some cases, reflect the energy back towards their adversary.

Force Hibernation: (****) Allowed the user to enter a deep state of hibernation that slowed their metabolism and breathing to near non-existent. This allowed the individual to survive on only one tenth as much air as normal. A fully trained practitioner could survive in this state up to a week in a dry climate and up to a month in a wet environment before dying of dehydration.

Morichro: (****) This power suspended all biological functions of the body including breathing and heart rate. A trained user could turn this upon themselves to survive over a year with no food, water, or air (note: the user cannot survive in the vacuum of space by using this power. If used on an enemy it could be potentially fatal).
Prerequisite: Force Hibernation

Revitalize: (****) A power that allowed the user to rejuvenate exhausted, wounded, and in some cases unconscious organic allies. A skilled practitioner could even do minor healing through the power as well.
Prerequisites: Force Heal

Stasis Field: (****) Allows the User to send several individuals into a catatonic state. (For more information see “Stasis”)
Prerequisite: Stasis

Wall of light: (****) Similar to Force Light, however it requires the power and concentration of multiple Jedi. When using this power they could effectively form a wall of light around a Dark Sider, temporarily separating the person from the Force and keeping him from drawing upon the power of the dark side.


Level 5: Jedi Paragon

Force Light: (*****) An immensely strong light side power that could be used to greatly weaken a dark sider’s connection to the Force. It also allowed a Jedi to purge and contain the nexus of dark power from an individual and store it in both inanimate and animate objects though the effects can be rather detrimental.

Force Protection: (*****) Made the user invulnerable to a wide range of attack until it wore off, though it caused fatigue in the user which could shorten its duration. It could also be worn away faster depending on the intensity of attacks. More attacks means the user must concentrate even harder to keep up his or her barrier.


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